Tabula Rasa launch delayed
While delayed launch dates are never good news, it's nice to see the Tabula Rasa developers admitting to pushing back the release date to fix bugs found in the beta.
The posting from Starr Long on the Tabula Rasa Community News site explains:
"Many of you have heard my mantra for game development: "Stable, Fast, Fun. In that order." We need a little more time to make that happen.
To this end we are moving our Pre-Order headstart date to 10/30/07 and our commercial service start date to 11/2/07. This short but critical amount of time will give us time to address several issues including stability and balance as well as allowing our players to test the continent of Ligo (L38+) and our major changes to crafting for a few weeks rather than a few days. Our entire development staff feels this extra time is needed as does our beta community. We feel confident that this extra time will make a difference on launch day."
With such a long development time behind it, it's good to see that the production team aren't bowing to what must be a huge amount of pressure to get it out the door.
The beta has been a lot of and looks very polished, but there are some snags which have come up. If they can get addressed in this extra time, Tabula Rasa promises to be a very solid title indeed.
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tabula rasa, ncsoft, starr long, richard garriott
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